Articles
Technical deep dives, programming tricks, ROM lore and other long-form
pieces about the ZX Spectrum and how it really works.
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AI 26 August 2026
AIDesignFan art Four AI-generated 'remaster' covers and a ten-second trailer for classic Spectrum games, none of them real. A look at what an image model gets right, what it invents, and where it quietly mixes its own history up.
23 August 2026
MemoirAIZ80 I set Claude Code loose on a ZX Spectrum game with $100 of credits and the new Fable model, expecting a doddle. Here's why 48K of 1982 hardware humbled it in ways a modern REST API never could.