Articles

Technical deep dives, programming tricks, ROM lore and other long-form pieces about the ZX Spectrum and how it really works.

Raiders of the Lost Aisle II

AI

18 August 2026

Z80GameIsometricOriginal

A second, independently-built take on the same premise: a bargain hunter, a security guard called Big Dave, and a legendary discount tin sealed away in Aisle 13. Same isometric-engine idea as the original, a different story, and its own fresh set of bugs a screenshot caught that the test suite alone never would have.

The Golf Course

18 August 2026

MemoirINPUT MagazineBASIC

A whole issue of INPUT magazine, typed in blind and left to render for the length of a coffee break — and a brother who wanted to know why none of it was a game.

Isocubes: a real Filmation-style engine

AI

16 August 2026

Z80EngineIsometricOriginal

Is it possible to build an isometric engine of the same real technique as Knight Lore and Head Over Heels on a 48K Spectrum, not a simplified imitation? Yes. Height-aware projection, painter's-algorithm depth sorting, and genuine masked sprite compositing, proven with a before/after screenshot of exactly the bug masking exists to fix.

Raiders of the Lost Aisle

AI

16 August 2026

Z80GameIsometricOriginal

A genuine isometric engine for the 48K Spectrum: three connected rooms, a patrolling security guard, a countdown clock, and one very important Christmas Eve toy. In the spirit of Knight Lore and The Great Escape, built and tested from scratch — including four real bugs a screenshot caught and a logic test never could.

The Spectranos: a title sequence for a 48K wiseguy

AI

16 August 2026

Z80DemoAnimation

A six-scene, non-interactive title-sequence demo — tunnel, skyline, overpass, smokestacks, suburb, home — with an original chiptune, done as an affectionate homage to a certain HBO drama's opening titles. No scrolling, no likenesses, no real theme song: just mood, silhouettes, and hard cuts.

Gig Rush: a 2020s game, built for 1982 hardware

AI

16 August 2026

Z80GameOriginal

A complete, original single-screen arcade game in 2.6KB of hand-assembled Z80: dodge six lanes of traffic on a bike, delivering food before your phone battery dies. Built and tested the way modern software is, not the way 1983 software was.

A Minion on your Spectrum

AI

16 August 2026

Z80TutorialSprites

A complete little machine-code program: steer a goggle-wearing yellow fellow around the screen with QAOP. Every sprite technique a beginner needs, in 321 bytes.

The picture that is also a program

AI

16 August 2026

Z80Deep diveMachine code

A single SCREEN$ file that displays a picture when loaded to the screen — and runs as Z80 machine code when loaded anywhere else. The code is literally visible as colours.