Reviews of ZX Spectrum games old and new — from the golden-era
classics of the 1980s to the thriving modern homebrew scene.
AI Reviewed 23 August 2026
Players Premier, 1990
ActionCommandoBudget Eight mercenaries, eight full personnel dossiers, and a roster-building screen with more narrative ambition than most of its budget-shelf contemporaries bothered with. Whether there's a mission behind it is a question this review, in good conscience, cannot answer.
███░░░░░░░ 3/10 (incomplete: mission never reached)
AI Reviewed 23 August 2026
Silversoft, 1984 · Steve Beresford, S. Avery & Jay Derrett
Arcade adventureClassic A caped, superhero dog battles his way across a city skyline, with a soundtrack that borrows shamelessly from Rossini.
██████░░░░ 6/10
AI Reviewed 23 August 2026
Artic Computing, 1984 · Nigel P. Johnstone
PuzzleArcade Humpty Dumpty, reimagined as an arcade engineer — one of three Artic Computing games built around the nursery rhyme character in 1984.
██████░░░░ 6/10
AI Reviewed 23 August 2026
Mirrorsoft, 1985 · Rod Bowkett
PlatformerClassic Dan lands his airship on Dr. Blitzen's hideout to steal the plans for a Death Ray — eight sticks of dynamite, a lot of falling, and Mozart's Rondo Alla Turca standing in for a soundtrack.
████████▌░ 8.5/10
Reviewed 23 August 2026
KeySoft, 1983
UtilityTape Backup A clever little copying utility whose biggest technical achievement — copying software far larger than itself — may also have been its most awkward business feature: it could copy itself.
████████░░ ★★★★☆ (8/10)
AI Reviewed 16 August 2026
Codemasters, 1988 · Philip & Andrew Oliver
PlatformerPuzzleClassic An egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.
████████░░ 8/10
AI Reviewed 16 August 2026
Hewson Consultants, 1988 · Raffaele Cecco
Shoot-em-upActionClassic A late-era showcase of just how far Spectrum graphics and sound had come by 1988 — a gorgeous, brutally difficult ship shooter that pushed the hardware harder than games twice its age.
████████▌░ 8.5/10
AI Reviewed 16 August 2026
Beyond Software, 1984 · Mike Singleton
StrategyAdventureEpic Ten thousand locations and an entire fantasy war, fit inside a 48K machine that had no business holding a tenth of it. Mike Singleton's "Landscaping" engine remains one of the most audacious feats of Spectrum programming.
████████▌░ 8.5/10
AI Reviewed 16 August 2026
Microsphere, 1985 · Microsphere
SimulationArcade adventureClassic Steal your own school report before it reaches your parents — a bizarrely ahead-of-its-time simulation full of teachers with their own individual routines, moods and weaknesses.
████████░░ 8/10
AI Reviewed 16 August 2026
A&F Software, 1983 · Nigel Alderton
PlatformerClassic Henhouse Harry climbs ladders and dodges hens to collect eggs against the clock. Deceptively simple, ferociously addictive, and blessed with some of the tightest controls of the early Spectrum era.
████████▌░ 8.5/10
AI Reviewed 16 August 2026
Ultimate Play the Game, 1984 · Tim & Chris Stamper
Arcade adventureMazeClassic An enormous, hallucinogenically colourful jungle maze stalked by the eponymous Wulf — Ultimate's take on wide-open exploration, arriving well before the genre had a name.
████████░░ 8/10
AI Reviewed 16 August 2026
Ocean Software, 1987 · Jon Ritman & Bernie Drummond
IsometricPuzzle-platformerClassic Two heroes, one destiny: swap between Head and Heels — or fuse them together — to out-think a whole planet's worth of isometric puzzles. Widely regarded as one of the finest games the Spectrum ever ran.
█████████▌ 9.5/10