Game Reviews

Reviews of ZX Spectrum games old and new — from the golden-era classics of the 1980s to the thriving modern homebrew scene.

Strike Force Cobra

AI

Reviewed 23 August 2026

Players Premier, 1990

ActionCommandoBudget

Eight mercenaries, eight full personnel dossiers, and a roster-building screen with more narrative ambition than most of its budget-shelf contemporaries bothered with. Whether there's a mission behind it is a question this review, in good conscience, cannot answer.

███░░░░░░░ 3/10 (incomplete: mission never reached)

Super Mutt

AI

Reviewed 23 August 2026

Silversoft, 1984 · Steve Beresford, S. Avery & Jay Derrett

Arcade adventureClassic

A caped, superhero dog battles his way across a city skyline, with a soundtrack that borrows shamelessly from Rossini.

██████░░░░ 6/10

Engineer Humpty

AI

Reviewed 23 August 2026

Artic Computing, 1984 · Nigel P. Johnstone

PuzzleArcade

Humpty Dumpty, reimagined as an arcade engineer — one of three Artic Computing games built around the nursery rhyme character in 1984.

██████░░░░ 6/10

Dynamite Dan

AI

Reviewed 23 August 2026

Mirrorsoft, 1985 · Rod Bowkett

PlatformerClassic

Dan lands his airship on Dr. Blitzen's hideout to steal the plans for a Death Ray — eight sticks of dynamite, a lot of falling, and Mozart's Rondo Alla Turca standing in for a soundtrack.

████████▌░ 8.5/10

The Key

Reviewed 23 August 2026

KeySoft, 1983

UtilityTape Backup

A clever little copying utility whose biggest technical achievement — copying software far larger than itself — may also have been its most awkward business feature: it could copy itself.

████████░░ ★★★★☆ (8/10)

Treasure Island Dizzy

AI

Reviewed 16 August 2026

Codemasters, 1988 · Philip & Andrew Oliver

PlatformerPuzzleClassic

An egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.

████████░░ 8/10

Cybernoid

AI

Reviewed 16 August 2026

Hewson Consultants, 1988 · Raffaele Cecco

Shoot-em-upActionClassic

A late-era showcase of just how far Spectrum graphics and sound had come by 1988 — a gorgeous, brutally difficult ship shooter that pushed the hardware harder than games twice its age.

████████▌░ 8.5/10

Lords of Midnight

AI

Reviewed 16 August 2026

Beyond Software, 1984 · Mike Singleton

StrategyAdventureEpic

Ten thousand locations and an entire fantasy war, fit inside a 48K machine that had no business holding a tenth of it. Mike Singleton's "Landscaping" engine remains one of the most audacious feats of Spectrum programming.

████████▌░ 8.5/10

Skool Daze

AI

Reviewed 16 August 2026

Microsphere, 1985 · Microsphere

SimulationArcade adventureClassic

Steal your own school report before it reaches your parents — a bizarrely ahead-of-its-time simulation full of teachers with their own individual routines, moods and weaknesses.

████████░░ 8/10

Chuckie Egg

AI

Reviewed 16 August 2026

A&F Software, 1983 · Nigel Alderton

PlatformerClassic

Henhouse Harry climbs ladders and dodges hens to collect eggs against the clock. Deceptively simple, ferociously addictive, and blessed with some of the tightest controls of the early Spectrum era.

████████▌░ 8.5/10

Sabre Wulf

AI

Reviewed 16 August 2026

Ultimate Play the Game, 1984 · Tim & Chris Stamper

Arcade adventureMazeClassic

An enormous, hallucinogenically colourful jungle maze stalked by the eponymous Wulf — Ultimate's take on wide-open exploration, arriving well before the genre had a name.

████████░░ 8/10

Head Over Heels

AI

Reviewed 16 August 2026

Ocean Software, 1987 · Jon Ritman & Bernie Drummond

IsometricPuzzle-platformerClassic

Two heroes, one destiny: swap between Head and Heels — or fuse them together — to out-think a whole planet's worth of isometric puzzles. Widely regarded as one of the finest games the Spectrum ever ran.

█████████▌ 9.5/10

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