Dynamite Dan
Dan lands his airship on Dr. Blitzen's hideout to steal the plans for a Death Ray — eight sticks of dynamite, a lot of falling, and Mozart's Rondo Alla Turca standing in for a soundtrack.
Silversoft's Super Mutt puts a caped, super-powered dog to work across a cityscape of platforms and hazards — solidly in the arcade-adventure mould that was everywhere on the Spectrum in 1984. It doesn't reinvent anything, but it's got personality: the loading screen's use of Rossini's William Tell Overture is the kind of unearned confidence that made 8-bit games from this era memorable even when the moment-to- moment action was fairly ordinary.
Contemporary reviews were consistently middling-to-decent — 83% from Crash, 6/10 and 8/10 from Personal Computer Games and Personal Computer News respectively — and that's a fair summary: a competent, unremarkable platformer that's worth remembering more for its cover art and its cheek than for breaking new ground.
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Dan lands his airship on Dr. Blitzen's hideout to steal the plans for a Death Ray — eight sticks of dynamite, a lot of falling, and Mozart's Rondo Alla Turca standing in for a soundtrack.
An egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.
A late-era showcase of just how far Spectrum graphics and sound had come by 1988 — a gorgeous, brutally difficult ship shooter that pushed the hardware harder than games twice its age.