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Treasure Island Dizzy

Reviewed 16 August 2026

PlatformerPuzzleClassic

Publisher: Codemasters, 1988 · Author: Philip & Andrew Oliver · Memory: 48K / 128K

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Treasure Island Dizzy cassette inlay art showing the egg-shaped character Dizzy on a beach
Treasure Island Dizzy (ZX Spectrum) cassette inlay art. Source: worldofspectrum.org.

Created by twin brothers Philip and Andrew Oliver and published by Codemasters in 1988, Treasure Island Dizzy is the second outing for the egg-shaped hero with the boxing gloves, and the one most often cited as the series' finest hour. Shipwrecked on a mysterious island, Dizzy must explore, collect, and above all think his way to treasure and freedom.

Gameplay

Dizzy can carry only a handful of items at once, which turns the whole island into an inventory puzzle disguised as a platformer: the right object, carried to the right place, at the right time. A magic bean planted in the correct spot, a key found through patient exploration, a rope bridge that needs building before it can be crossed — nothing is solved by reflexes alone.

Technical notes

The graphics are simple and cheerful rather than showy, in keeping with Codemasters' budget-price positioning, but the physics are cleverly forgiving — an egg, sensibly, cannot survive a hard landing, and the game telegraphs this rather than punishing you for the metaphor. The puzzle logic throughout is fair, well-clued, and rewards curiosity over precision.

Verdict

Charming rather than flashy, and fondly remembered less for technical showmanship than for genuinely well-made puzzles wrapped in a fairy-tale island setting. A landmark of British budget software history.

Score breakdown

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