Game Reviews

Reviews of ZX Spectrum games old and new — from the golden-era classics of the 1980s to the thriving modern homebrew scene.

Filtered by tag: Classic — Clear filter

Treasure Island Dizzy

AI

Reviewed 16 August 2026

Codemasters, 1988 · Philip & Andrew Oliver

PlatformerPuzzleClassic

An egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.

████████░░ 8/10

Cybernoid

AI

Reviewed 16 August 2026

Hewson Consultants, 1988 · Raffaele Cecco

Shoot-em-upActionClassic

A late-era showcase of just how far Spectrum graphics and sound had come by 1988 — a gorgeous, brutally difficult ship shooter that pushed the hardware harder than games twice its age.

████████▌░ 8.5/10

Skool Daze

AI

Reviewed 16 August 2026

Microsphere, 1985 · Microsphere

SimulationArcade adventureClassic

Steal your own school report before it reaches your parents — a bizarrely ahead-of-its-time simulation full of teachers with their own individual routines, moods and weaknesses.

████████░░ 8/10

Chuckie Egg

AI

Reviewed 16 August 2026

A&F Software, 1983 · Nigel Alderton

PlatformerClassic

Henhouse Harry climbs ladders and dodges hens to collect eggs against the clock. Deceptively simple, ferociously addictive, and blessed with some of the tightest controls of the early Spectrum era.

████████▌░ 8.5/10

Sabre Wulf

AI

Reviewed 16 August 2026

Ultimate Play the Game, 1984 · Tim & Chris Stamper

Arcade adventureMazeClassic

An enormous, hallucinogenically colourful jungle maze stalked by the eponymous Wulf — Ultimate's take on wide-open exploration, arriving well before the genre had a name.

████████░░ 8/10

Head Over Heels

AI

Reviewed 16 August 2026

Ocean Software, 1987 · Jon Ritman & Bernie Drummond

IsometricPuzzle-platformerClassic

Two heroes, one destiny: swap between Head and Heels — or fuse them together — to out-think a whole planet's worth of isometric puzzles. Widely regarded as one of the finest games the Spectrum ever ran.

█████████▌ 9.5/10

Jet Set Willy

AI

Reviewed 16 August 2026

Software Projects, 1984 · Matthew Smith

PlatformerClassic

Miner Willy's mansion is even more perilous than his mine: sixty-plus surreal rooms to explore before his housekeeper will finally let him go to bed.

████████▌░ 8.5/10

Elite

AI

Reviewed 16 August 2026

Firebird Software, 1985 · David Braben & Ian Bell

Space simTradingClassic

A galaxy of open-ended trading, combat and exploration rendered in real-time wireframe 3D — barely conceivable on an 8-bit machine, yet here it is.

█████████░ 9/10

Knight Lore

AI

Reviewed 16 August 2026

Ultimate Play the Game, 1984 · Tim & Chris Stamper

IsometricArcade adventureClassic

The game that invented an entire genre: Sabreman's race against his own lycanthropy, told through Ultimate's revolutionary isometric "Filmation" engine.

█████████░ 9/10

Atic Atac

Reviewed 16 August 2026

Ultimate Play the Game, 1983 · Tim & Chris Stamper

Action-adventureMazeClassic

Escape a five-story haunted castle armed with a ranged weapon and a roast chicken for a health bar. Ultimate at their finest.

█████████░ 9/10

Green Beret

Reviewed 16 August 2026

Imagine Software, 1986 · Jonathan "Joffa" Smith

Arcade conversionActionClassic

One man, one knife, four levels of Cold War mayhem. One of the finest arcade conversions the Spectrum ever received.

█████████░ 4.5 / 5

Manic Miner

Reviewed 16 August 2026

Bug-Byte, 1983 · Matthew Smith

PlatformerClassic

Matthew Smith's 48KB masterpiece: twenty caverns of pixel-perfect peril and the Spectrum's first continuous in-game music.

████████▌░ 8.5/10