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Tagged: Original

Articles

Raiders of the Lost Aisle II

A second, independently-built take on the same premise: a bargain hunter, a security guard called Big Dave, and a legendary discount tin sealed away in Aisle 13. Same isometric-engine idea as the original, a different story, and its own fresh set of bugs a screenshot caught that the test suite alone never would have.

Isocubes: a real Filmation-style engine

Is it possible to build an isometric engine of the same real technique as Knight Lore and Head Over Heels on a 48K Spectrum, not a simplified imitation? Yes. Height-aware projection, painter's-algorithm depth sorting, and genuine masked sprite compositing, proven with a before/after screenshot of exactly the bug masking exists to fix.

Raiders of the Lost Aisle

A genuine isometric engine for the 48K Spectrum: three connected rooms, a patrolling security guard, a countdown clock, and one very important Christmas Eve toy. In the spirit of Knight Lore and The Great Escape, built and tested from scratch — including four real bugs a screenshot caught and a logic test never could.

Gig Rush: a 2020s game, built for 1982 hardware

A complete, original single-screen arcade game in 2.6KB of hand-assembled Z80: dodge six lanes of traffic on a bike, delivering food before your phone battery dies. Built and tested the way modern software is, not the way 1983 software was.