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Small chip, huge legacy: the story of the Zilog Z80

The chip inside your Spectrum also ran Pac-Man, half the arcades of the 1980s, the Sega Genesis's sound, and — through a direct descendant — is still inside graphing calculators being sold today. A plain-English guide to the Z80's 48-year career.

Raiders of the Lost Aisle II

A second, independently-built take on the same premise: a bargain hunter, a security guard called Big Dave, and a legendary discount tin sealed away in Aisle 13. Same isometric-engine idea as the original, a different story, and its own fresh set of bugs a screenshot caught that the test suite alone never would have.

The port that lies about its own number

Every Spectrum program you've ever typed says OUT 254 or IN 254. The ULA doesn't actually check for 254 — it barely checks anything at all. A tiny program proves it, live, on screen.

Isocubes: a real Filmation-style engine

Is it possible to build an isometric engine of the same real technique as Knight Lore and Head Over Heels on a 48K Spectrum, not a simplified imitation? Yes. Height-aware projection, painter's-algorithm depth sorting, and genuine masked sprite compositing, proven with a before/after screenshot of exactly the bug masking exists to fix.

Raiders of the Lost Aisle

A genuine isometric engine for the 48K Spectrum: three connected rooms, a patrolling security guard, a countdown clock, and one very important Christmas Eve toy. In the spirit of Knight Lore and The Great Escape, built and tested from scratch — including four real bugs a screenshot caught and a logic test never could.

The Spectranos: a title sequence for a 48K wiseguy

A six-scene, non-interactive title-sequence demo — tunnel, skyline, overpass, smokestacks, suburb, home — with an original chiptune, done as an affectionate homage to a certain HBO drama's opening titles. No scrolling, no likenesses, no real theme song: just mood, silhouettes, and hard cuts.

Gig Rush: a 2020s game, built for 1982 hardware

A complete, original single-screen arcade game in 2.6KB of hand-assembled Z80: dodge six lanes of traffic on a bike, delivering food before your phone battery dies. Built and tested the way modern software is, not the way 1983 software was.

A Minion on your Spectrum

A complete little machine-code program: steer a goggle-wearing yellow fellow around the screen with QAOP. Every sprite technique a beginner needs, in 321 bytes.

The picture that is also a program

A single SCREEN$ file that displays a picture when loaded to the screen — and runs as Z80 machine code when loaded anywhere else. The code is literally visible as colours.