Treasure Island Dizzy
AI PlatformerPuzzleClassicAn egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.
An egg with boxing gloves washes up on a cursed island — the game that turned Dizzy into British budget software's best-loved mascot, and arguably the best entry in his own series.
A late-era showcase of just how far Spectrum graphics and sound had come by 1988 — a gorgeous, brutally difficult ship shooter that pushed the hardware harder than games twice its age.
Steal your own school report before it reaches your parents — a bizarrely ahead-of-its-time simulation full of teachers with their own individual routines, moods and weaknesses.
Henhouse Harry climbs ladders and dodges hens to collect eggs against the clock. Deceptively simple, ferociously addictive, and blessed with some of the tightest controls of the early Spectrum era.
An enormous, hallucinogenically colourful jungle maze stalked by the eponymous Wulf — Ultimate's take on wide-open exploration, arriving well before the genre had a name.
Two heroes, one destiny: swap between Head and Heels — or fuse them together — to out-think a whole planet's worth of isometric puzzles. Widely regarded as one of the finest games the Spectrum ever ran.
Miner Willy's mansion is even more perilous than his mine: sixty-plus surreal rooms to explore before his housekeeper will finally let him go to bed.
A galaxy of open-ended trading, combat and exploration rendered in real-time wireframe 3D — barely conceivable on an 8-bit machine, yet here it is.
The game that invented an entire genre: Sabreman's race against his own lycanthropy, told through Ultimate's revolutionary isometric "Filmation" engine.
Escape a five-story haunted castle armed with a ranged weapon and a roast chicken for a health bar. Ultimate at their finest.
One man, one knife, four levels of Cold War mayhem. One of the finest arcade conversions the Spectrum ever received.
Matthew Smith's 48KB masterpiece: twenty caverns of pixel-perfect peril and the Spectrum's first continuous in-game music.